Creating Weapons!! Woo!!!
- Make sure the object type is weapon.
- Set the name. The name is what you see when you get it or have it in your inventory or when you wield it.
- Now set the short desc. The short desc is what you see when you come across the weapon in the room.
- Set keywords. Make sure the keywords are obvious. They should be something in the name and/or short. Multiple keywords can be good, so someone can wield sharp vs wield black when they have two daggers. Pet Peeve: The keywords MUST MUST MUST reflect the short desc and name. Do not make the player "drop all" to drop your item, or "get all" to get it.
- Set the long desc. The long desc is what you see when you look at it. Type the word "long" when you're in oedit; it will put you into the editor. Edit as with any description. Yay, objects have descriptions!
- Now you get to set the values.
- The first value in the value series is the weapon type. Now we currently
have 3 working types:
- 0 = Sword
- 1 = Whip
- 2 = Broadsword
- The second value is the weapon's minimum damage, and the third is
maximum. Needless to say, 3 should be > than 2. Y'know, if you want it to do damage. >_>
- And the 4th value is unused as of the time of writing this doc.
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Here's a sample weapon.
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Number: 48 in area 2: Middai-Human start town-Briyer
Name: a cheap dagger Keywords: dagger
Short desc: A cheap dagger lies discarded here.
Long desc: Made of poor metal, nicked a bit, in need of sharpening and
possibly a new wrapping for the hilt... still, if it's just you and a
warehouse rat, this dagger might be slightly better than your bare hands.
Flags: holdable
Type: weapon
Values: 1 5 10 0
Weight: 1
Material: copper