In objects, the "type" field can be one of the following:
Name
Description
Valid Values
Misc.
armor
wearable protection
TBD
Not fully implemented
bottle
things that contain drinks
TBD
Not fully implemented. Might just be "drink". Future: Can be sold empty or full of something. Can be closable. Unclosed drink containers spill when put into bags. heh.
coins
erm... coins.
---
Do not create... for now. system use only
container
boxes, bags, etc.
1: max weight contained
2: max number of items containedValues not yet used but put them in. Future: can be closable
food
can be eaten
TBD
TBD
furniture
chair/bed etc.
1: Sitting type [0=no sit, 1=sit on, 2=sit at, 3=sit in]
2: Resting type [See above]
3: Sleeping type [See above above]
4: Bonus to regen [Given as %. 100 = normal rate] This applies evenly across sitting, resting, and sleeping, and is in addition to the bonuses granted for sitting/resting/sleeping.Heal bonus isn't implemented, nor is rest or sleep. If I don't do it I'll be damned if my mudchar does.
key
for lockable door
TBD
not fully implemented
light
Light... erm... is light.
TBD
not fully implemented
scroll
readable magic
TBD
not fully implemented
staff
brandish
TBD
not fully implemented
trash
anything else
no values.
Use for RP objects and local color.
vial
contains potions
TBD
not fully implemented
wand
zaps magic
TBD
not fully implemented
weapon
use to fight
1: Weapon type [0 = Sword, 1 = Whip 2 = Broadsword]
2: Minimum damage
3: Maximum damage
4: Modification of probability codeNo, I don't know what value 4 means.
Last Modified: 14 July 05