redit Basics

Step 1: The first thing you'll get, as a builder, is an area or part of an area where you can work/play/learn. If you didn't get one, ask Keel/Noviti, Sabriel, or Briyer to do that. You want your own little space so you can learn without worrying about mucking up someone's precious rooms that they didn't save yet.

Step 2: Once you have your space, read the information on The Building Rules List, then the Describing links, then the Navigating links. You'll need to know this stuff.

Step 3: Next, find out what the first room vnum in your assigned space is, and what the area vnum is. If you have an area to work in, your first vnum will be 1. If it's a set of numbers in an area, it might not be 1. So find out. I'll use room 100 in area 1 as my example. Change those numbers to the ones you are given.

Step 4: Get into the editor, editing the first room in your space.

Step 5: Play with all the options until you know what they'll do.

Here's the example:

redit 100 1
Welcome to BoxMUD's Room Editor!
You will not be able to use normal command while in editting mode. ((it lies))
Type HELP if you need assistance.
Number: 110 Name:
In area: 1: Crap
Enter "show desc" to view the descs.
Enter "show extradesc" to view extra descs.
     Exits
Area Room Direction
==================================
Move drain: 0
Room flags: None.
     Resets
Number     Type     Target
============================
None.

help will show a brief list of commands. Just type it, like this:

help
Options for RoomEdit:
      show edit create end save list name desc exit
move reset extradesc flag

Here's what each of these options does:

Exit needs more explanation. But first... you'll see "reverse" and "noreverse" in the descriptions of exit commands just below. Here's what it means:

So, that said... the exit commands are as follows:



Provider: MV Communications, Inc.

Last Modified: 15 July 05